Waystone Panel

About Waystone Panel

One platform. Your servers. Your infrastructure.

Waystone Panel is an open-source, self-hosted game-server management platform developed by Shard Development.

In early development. The capabilities described here are planned for v1.0 and are not yet available. The roadmap shows what is planned and what has been implemented.

We're building Waystone around a simple idea: managing game servers shouldn't mean juggling disconnected tools for provisioning infrastructure, controlling workloads, managing files, protecting data, and administering users.

Waystone aims to bring those responsibilities together into one cohesive experience, while leaving you in control of where and how everything runs.

Who's building it

I've been hosting game servers since I was 12

I'm Trevor. I'm 25, I'm a husband and a father of two, and by day I'm a tow truck operator. On the side, I've owned and run TG Design and Repair, LLC since 2021.

In more than a decade of running game servers, I've used plenty of panels. The paid ones always left me with gripes, and many of the free and open-source ones felt too restrictive about what you could run and how.

So I'm building the panel I always wanted: as unrestrictive as I can make it, while keeping it as secure as I possibly can.

As unrestrictive as possible. As secure as possible.

The goal behind Waystone Panel
Hosting game servers
Since age 12
Business
TG Design and Repair, LLC, since 2021
Day job
Tow truck operator
Family
Married, two children

01 · Infrastructure

Built around your infrastructure

Planned for v1.0

Not every environment looks the same.

Some people run a single Linux server at home. Others operate multiple dedicated machines, virtualized environments, or entire Proxmox clusters.

Waystone is designed to accommodate those different setups through a central controller and distributed agents. Its planned execution options include native Linux services, supported container runtimes, and Proxmox-backed virtual machines and containers.

  • Native Linux servicesA single Linux server or several dedicated machines, managed directly.
  • Supported container runtimesGame servers running in supported container runtimes.
  • Proxmox-backed VMs and containersVirtual machines and containers on Proxmox, when you have it.

Proxmox is an integration, not a prerequisite. Waystone is designed to work on a plain Linux host. Proxmox support is there for people who already run it.

02 · Game-server management

More than starting and stopping servers

Planned for v1.0

Waystone is intended to manage the complete game-server lifecycle.

From installation and configuration to console access, files, updates, backups, monitoring, automation, and recovery, the goal is to give operators the tools they need in one place.

  1. Installation
  2. Configuration
  3. Console access
  4. Files
  5. Updates
  6. Backups
  7. Monitoring
  8. Automation
  9. Recovery

Minecraft Java is our first supported game, but the architecture is being designed for additional game profiles and workloads rather than a Minecraft-only panel.

03 · Community administration

Designed for one person or many

Planned for v1.0

Waystone is being built for individual operators, homelabs, communities, and hosting environments.

The planned permission and tenancy model will allow administrators to delegate game-server access while keeping infrastructure ownership and administrative privileges separate.

That means users can manage the servers they're responsible for without needing unrestricted access to the underlying machines.

  1. InfrastructureOwners and administratorsKeep ownership of machines and administrative privileges.
  2. DelegationPermissions and tenancyGrant access to specific game servers, not the hosts beneath them.
  3. Game serversServer operatorsManage the servers they're responsible for.
  • Individual operators
  • Homelabs
  • Communities
  • Hosting environments

04 · Reliability

Reliability is part of the foundation

Game servers shouldn't stop running just because the management interface becomes unavailable.

Waystone's controller-and-agent architecture is designed so existing workloads can continue operating during controller disconnections, while operations, reconciliation, authorization, and recovery remain carefully controlled.

Security, isolation, auditability, and data integrity are foundational design requirements, not optional features added at the end.

  • Security
  • Isolation
  • Auditability
  • Data integrity

05 · Open source

Open source. Self-hosted. Under your control.

Waystone Panel is developed by Shard Development as free and open-source software.

Its original software is licensed under AGPL-3.0-only, with third-party components retaining their respective licenses.

Our goal is to build a platform that operators can inspect, deploy, contribute to, and operate on infrastructure they control.

06 · The road ahead

From a playable alpha to a complete v1.0

Waystone is being developed through incremental alpha and beta releases toward a complete v1.0.

  1. v0.1-alpha
  2. v0.2-alpha
  3. v0.3-alpha
  4. v0.4-alpha
  5. v0.5-alpha
  6. v0.6-alpha
  7. v0.7-alpha
  8. v0.8-alpha
  9. v0.9-alpha
  10. v0.10-beta
  11. v0.11-beta
  12. v1.0

The first milestone is a playable Minecraft Java server managed through Waystone. Later milestones expand runtime support, files, backups, Proxmox integration, multi-tenancy, automation, monitoring, deployment options, and WaystoneOS.

Explore the roadmap

Project information

Project details

Product
Waystone Panel
Developer
Shard Development
Website
https://waystonepanel.com
Source code
https://github.com/sharddevs/waystone_panel
License
AGPL-3.0-only for original software